September Development Update
Looking back on the last few months
On 28 June version 2.0 was released, after a huge effort to get miners and users to upgrade on 20 July witnessing started operating on the network for the first time.
Since then, and as is expected with such a complicated release, there have been several inevitable minor bug fixes; and of course a lot of time spent answering questions and helping services to upgrade etc.
The development team have been monitoring ‘Phase 3’ in operation and though some very minor possible improvements to consider for ‘Phase 4’ have been noted; overall we are incredibly happy with how well things are working.
I think we should all be very proud of this achievement; every community member who assisted, some in small ways and some in very large ways, without each and every contribution we would not have the success we have today.
In addition to witnessing ‘Phase 3’ also activated our accelerated synchronization project (codename Sonic) which has also been working fantastically. While it has received little attention in the shadow of the larger PoW² release, this project was both very important for Gulden in its own right as well as somewhat special; as it was written almost entirely by Willem and not myself, and therefore forms the first but almost certainly not last major contribution by Willem to the codebase.
It is very important to the project that the team grows over time, so we are very happy to have found a suitable candidate who seems to be nicely fitting the role.
Development vote – Unity
Back in March we asked the community to help decide on which project out of numerous exciting ones they deem the most strategically important, the overwhelming winner of this vote was the Unity project – a unified…